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Update, 15 October 2026

This update brings a major overhaul to loadout management, a new fixed-level and fixed-gear system, improvements to Football, smarter guild-war bots, expanded realm-owner tools, and a range of client and graphics improvements.

Loadouts & Character Customisation

Website Loadout Management

Website loadout management has been completely rewritten, with a new interface for creating and editing your characters.

  • Create and edit loadouts on a single page. Choose your rebirth path, gender, body type and equipment, allocate your attribute points, then save everything together.
  • The equipment editor now mirrors the game's Status window. Your character appears in the centre, with equipment slots arranged as they are in-game. Hovering over an item displays the game's usual tooltip. Click an equipment slot to change its item and gems, or click on the garment slot to swap garment styles and colours.

In-game LoadoutManager

The in-game LoadoutManager can now do more than select an existing loadout. It also provides options to edit your character's attributes and appearance.

  • Your loadout determines your starting attributes, appearance, hair and equipment.
  • Changes made to your attributes or appearance in-game last until you log out or switch loadouts, unless you explicitly save them using Save my attributes or Save my appearance at a LoadoutManager.
  • You can still edit loadouts via the website, but cannot edit the one you're currently using. This prevents players from swapping class and equipment in the middle of a fight.
  • Loadout equipment never wears out and cannot be dropped, sold, traded or stored.

Gameplay & Progression

Fixed levels and equipment

Levels and gear are now fixed to the realm settings. There is no ability to level beyond what the realm specifies, or to obtain gear that is better or worse than what your loadouts provide.

  • Experience and levelling have been removed. Everyone plays at the level set by their realm's host for as long as they remain there, with every skill and weapon proficiency already at the highest level that level allows.
  • Equipment progression has been removed. Blacksmiths, Armorers, the Pedlar and all upgrade NPCs are gone, along with the Labyrinth and Moon Box quest. Equipment can no longer be bought or upgraded in the world.
  • The Shopping Mall no longer sells gems, upgrade stones or talismans.
  • Archers' loadouts now include a quiver of arrows that never runs out.
  • The OfflineTG option has been removed from the exit prompt, as there is no experience to train.
  • Experience balls, experience potions, praying stones, and the rebirth, promotion and training NPCs have been removed.
  • Founding a guild and broadcasting no longer require a level.
  • Previously owned equipment has been cleared. Gear, gems and skill books obtained before the fixed-gear system have been removed from bags, equipped slots and warehouses. Loadout equipment, garments, arrows, meteors, dragonballs and potions remain.

Items, drops & combat

  • Monster drops have been standardised across all realms. Monsters now drop only meteors, dragonballs and silver. They no longer drop equipment, gems, potions or quest items, and realm hosts can no longer change drop rates.
  • Mining and Lucky Time have been removed.
  • PvP drops now come from your bag. Where PvP drops are enabled, a red- or black-name player who dies drops something from their bag rather than from their equipped items.
  • Healing and Meditation now report the amount actually restored. Healing someone who is nearly at full health shows only the health they were missing. Healing someone at full health shows 0. Meditation works the same way for mana.

Football

Match improvements

  • Choose between two Football pitches. Starting Football now lets you select Mystic Castle or the new Twin City pitch, laid out on the plain's grass within the city's stone walls. Both pitches have the same dimensions and goals, so gameplay remains the same.
  • The Football ball is now 1.5 times larger, making it easier to see and follow across the pitch.
  • The match event is now officially called Football throughout the game, website and wiki. The GM panel uses Start Football and Cancel Football, and the commands are /football and /cancelfootball.
  • Existing Football map files are moved into place during updates instead of being downloaded again.

Football fixes

  • Fixed an issue where the ball could disappear after you ran away from it and returned. It could remain drawn at its last position while bots continued playing, until someone kicked it.
  • Players who are dead when a Football match starts are now revived as they take the pitch, rather than playing as ghosts unable to attack or use skills.
  • Fixed an issue where players who started a match as ghosts could not be targeted by other players after the match.
  • Reconnecting during a Football match now correctly restores Team attack mode instead of switching back to Capture mode, which prevented players from tackling.
  • The score and time remaining now appear immediately when reconnecting during a match, instead of taking up to ten seconds to appear.
  • When a Football tackle knocks you down, its countdown now uses the game's normal hit-number style rather than plain white digits. Your character remains lying down until the countdown finishes.

Realm Owners & GM Tools

Player management and realm controls

  • New player-management tools are available in the GM panel's Players tab:

    • Who's online
    • Teleport to a player
    • Summon a player
    • Summon everyone
    • Revive and heal everyone
    • Kick a player
    • Broadcast

    Summoning works even for players who are flying, trading or in a booth; they remain connected.

  • Grant commands is available in the GM panel's Realm tab. Choose a player and grant permission to use specific commands in your realm, such as those needed to help run an event. Permissions remain until revoked, and players cannot grant these permissions to anyone else.

  • Set day and night is now available in the GM panel's Realm tab. Configure the durations of day, night, dusk and dawn, and choose which period is active. Selecting Night turns the realm dark immediately, at the start of its night. Durations follow the settings on your realm's settings page.

  • Revive wait is now configurable in Advanced rules under Combat → Death. Set the time before a dead player can revive to anywhere from 1 to 60 seconds. Realms that leave the setting unchanged retain the classic 20-second wait. The in-game countdown and "You have to wait" message follow the realm's setting.

  • Realms can now have up to 50 bots, increased from 20 — enough for four guilds of bots in a single Guild War.

  • Bots added with /bot now appear beside you in about one second, rather than taking several seconds.

GM Commands panel

  • The GM Commands panel is now organised into tabs. Realm owners see Events, Spawns, Players and Realm, with commands listed alphabetically.
  • Cancel an event replaces the "Cancel GW" and "Cancel Football" commands, listing the events currently running. For players that prefer the text commands, you can use /cancelevent gw and /cancelevent football as replacements for /cancelgw and /cancelfootball.
  • Remove a bot now lists the bots in your realm so you can choose which one to remove.
  • In Add a bot, guilds and New guild... are grouped under a Guilds heading. Selecting New guild... opens a dedicated page to enter the guild's name. This allows you to create entire guilds of bots to play against in events.
  • /item and /bots have been removed. A realm's equipment is now defined by loadouts, so /item is no longer needed; Remove a bot provides the functionality previously offered by /bots.

Monster spawns

  • Create a monster spawn now supports four multipliers:

    • Monster damage dealt: up to x10
    • Damage monsters take: up to x10
    • Monster walking speed: up to x3
    • Monster attack speed: up to x3

    Each multiplier can be set as low as x0.1, allowing you to create everything from unusually weak monsters to powerful bosses.

Bots & guilds

  • Bots can now lead their own guilds. When adding a bot, choose New guild... as its alignment and enter a name. Other bots can join the guild. If its leader is removed, leadership passes to another bot, or the guild is disbanded if no bots remain.
  • A new Water Taoist bot is available: /bot water-taoist. It avoids direct combat, revives fallen guildmates and allies with Pray, uses Stigma on its fighters, heals when nothing else needs its attention, and stocks up on mana boxes at the Pharmacy for Guild Wars.
  • Roadman bots now prioritise enemy Water Taoists during Guild Wars and fight alongside bots from allied guilds as they would their own.
  • Guild-war bots now coordinate as a team. Attackers work together to break a gate, gather and push towards the pole. Defenders watch the gates, engage attackers when they have enough numbers, and fall back to the pole when outnumbered.
  • Roadmen escort their Water Taoists, some bots guard the pole while their team attacks it, defenders hold the walls, and attackers break gates in waves before gathering for a coordinated push.
  • Water Taoists now drink potions rather than leaving fallen allies waiting, and pick up mana potions from the ground.
  • Bots you lead help break gates and attack the pole when there are no enemies to fight. They no longer hop along the walls and move between monsters without repeatedly returning to you.
  • Bots also coordinate when fighting alongside real players. They keep players in sight and gather with them outside the war rather than charging in alone.
  • Every guild's bots now join Guild Wars automatically, regardless of where they are when the war starts. They travel to the war map, including bots added in Twin City and bots whose guild members have all logged off.
  • Bot behaviour has been updated to work together even when nobody from their guild is online.
  • The wiki's Bots page now explains how bots coordinate during Guild Wars, fight independently when their guild has no players online, and accompany players while keeping them in sight.
  • /help bot now clarifies that Water Taoists avoid combat regardless of alignment.

Options, Graphics & Interface

Options window

  • The Options window has been revamped. It includes music, sound, shadows and the KO counter, alongside window size, full screen and frame rate controls.
  • Window size and full screen can be changed without restarting. Press Apply to resize the game, redraw it at the new resolution and adjust the interface to fit.
  • Monster names now have their own setting, separate from player names.
  • Shadows can be disabled entirely.

Graphics settings

  • Choose your character's round shadow. In Options, use the arrow beside Simple to open the shadow selection page. Choose from the game's built-in shadows or select Select file... to use your own DDS, PNG or JPG image. Your choice takes effect immediately and is remembered for next time.
  • Anti-aliasing is now available in Options, with Off, 4x and 8x settings depending on your graphics card.
  • Dynamic Lighting controls whether glowing weapons and spells cast light on the ground and characters, and how many lights can be drawn simultaneously. Untick both settings to disable dynamic lighting entirely.
  • Graphics changes take effect immediately, without restarting the game.

Interface and screenshot fixes

  • Fixed the Exit option in the Options window. It now asks for confirmation, just like pressing Escape.
  • F12 can now take screenshots while the Options window or GM panel is open.
  • Fixed black F12 screenshots when anti-aliasing is disabled.
  • Fixed mouse clicks with RenderScale below 100 in realms-graphics.ini. Buttons now respond where they are drawn, and the GM Commands button is visible again.
  • The RenderScale setting is now preserved when changing window size in Options, rather than being disabled for the rest of the session if a particular size cannot support it.
  • Commands and their keywords are now case-insensitive, so /Broadcast and /removespawn N900 work. /broadcast also preserves the capitalisation of the announcement you type.

Items, Potions & Quality of Life

  • All eight potion boxes are now available at every drugstore. These include Amrita, Panacea, Ginseng and Vanilla, plus RecoveryPill, SoulPill, RefreshingPill and ChantPill packs. They appear at the end of the shop window, after the individual potions.
  • Each potion box contains three potions in a single bag slot.
  • Potion boxes now open when you have three free inventory slots, rather than requiring four.
  • Opening a potion box, MeteorScroll or DBScroll without enough inventory space now displays a message instead of silently doing nothing.
  • Faster PK Arena revives. Players can now revive 5 seconds after becoming a ghost, down from 20 seconds, in every realm. If a realm has a shorter Revive wait setting, that setting takes precedence.
  • Jumping at the moment the game moves your character — such as when a Football match ends or Guild War defenders are moved inside the gates — no longer disconnects you. The jump is cancelled and your character arrives at the intended destination.
  • NPC windows that were open when you disconnected are now closed when you sign back in, rather than remaining on screen.

Client, Launcher & Website

Updates and performance

  • Game updates are smaller and faster. When an update changes the game's large data files, the launcher now rebuilds them using your existing copy and downloads only the new data, rather than downloading the entire file again.
  • The updater can now rename and move files and folders already on your installation instead of downloading them again. Releases that only rename files can therefore patch in seconds.
  • /diagnose performance reports now record which part of the game's code was running several hundred times per second. This helps identify what slows the game down when crowds are on screen. The report preview lists this information alongside the other diagnostic data before you send it.

Website, wiki & update posts

  • Update posts can now include images and videos. Media appears beneath the post on the website and in Discord channels that receive updates. Videos can play directly within Discord.
  • The wiki's Commands page now lists every command and all its arguments.
  • A new Bots page explains how bots behave and how to use them, from building Football teams to running a guild of bots in a Guild War.
  • The website's home page now displays the new GM Commands window.
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