In a guild war, a jump from just outside a shut gate could land inside the fortress. A shut gate now stops every jump that passes through it.
Bots no longer all freeze for a few seconds at a time when one of them can't find a way to where it's going. Water Taoist bots now run from danger by a jump onto solid ground, keep close enough to fallen friends to revive them as they run, and sit to recover stamina whenever they're safe.