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Update, 26 October 2026

Added

  • Every character can now cast SummonGuard to call a guard to fight beside them.
  • Guild leaders and deputies can now organise their guild in a Guild War from a GW Tactics button beside GM Commands: tick a guild, a team or players and press a tactic - defend or attack a gate, rally, storm the pole, defend a team or player, attack a player, or your own words - or make players in no team a team. Allies in a team your guild leads are yours to command, and an allied guild's others once their leader turns on Allied leaders may command us. Each player sees theirs in the top-right, and bots follow their own order first, then their team's, then the guild's.

Changed

  • The skill bars list castable skills first, grouped by what they do - attacks, heals, revives, buffs, then summons and disguises . The passive weapon skills that fire on their own come last.
  • Water Taoist bots now put reviving their fallen allies with Pray ahead of everything, their own safety included: they Pray for a ghost in reach wherever they land, and when they run they keep their allies in view and close in on the ghosts. Out of mana with no potions, they sit briefly between jumps to build stamina for a Meditation. They are also easier to catch: they react to a foe running or jumping at them as a person would rather than instantly, and they weave away in jumps of different lengths and directions rather than always taking the longest jump straight away.
  • The time between the death animation finishing and the player turning into a ghost has been reduced by 0.5s.
  • A garment you remove yourself now disappears from your garments list instead of staying there with a "Taken down" status listed.. Only a garment staff take down is still listed, so you can see what happened to it.
  • You can now hold 50 garments per account, up from 20.
  • You can upload 20 garments a day, up from 10.

Fixed

  • A custom garment put on during play now shows to the other players there within a few seconds, rather than only to its wearer until they logged out.
  • The game no longer freezes for a second or more when players or bots in custom garments come into view - most noticeable when bots were added or a crowd arrived at once.
  • The DivineHare jumps at its own quick pace again, as its skill book promises, rather than at a person's.
  • Bots now flinch when zapped by Thunder, Fire, Tornado and the other spells that make a player flinch. Like a player, a bot caught by a stream of zaps can't jump away until they stop.
  • A flying Archer can no longer be hit by FastBlade, ScentSword, ViperFang, Dragon Tail, Hercules, FireCircle or the area attacks weapons set off, as in the original game. Spells such as Thunder, Fire and Tornado, and other Archers' arrows and Scatter, still reach a flier.
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