Match stats on the Football table. During a match, the table in the top right now shows your own accuracy (how many of your swings at the ball, Dashes into it and FastBlade or ScentSword casts kicked it), each side's players by goals, and the match's MVPs - most goals, most assists, most accurate and most takedowns. It keeps up as you play, and the MVPs and your accuracy are announced in chat at full time.
Guild war bots use bombs. A bot leading or deputising for its guild claims a bomb from the BombMaster, and its guild lights it at the first gate it attacks. Bots also pick up a bomb dropped nearby.
Set the gates' and pole's health per war. Start GW has two new boxes, Gate health and Pole health (in thousands), filled with the classic 10000 and 20000 - or add gate=N and pole=N to /startgw. Lower them for a quicker war, raise them for a longer one. A bomb still knocks a gate down in one, and everything returns to the classic figures when the war ends.
Changed
Smarter guild war bots. Bots in a guild war now play much more like an organised guild.
Attacking: they keep working the gate, answering only whoever actually hits them rather than getting drawn into fights in front of it, and go straight through a gate once it opens. More of them hit the pole and fewer stand guard, and a push that reaches the pole stays there rather than walking back to regroup.
Playing the clock: they read the war's clock and scores from the same table in the top right that you see, and play the pole as it is scored - the round goes to the guild that did it the most damage. With plenty of the war left they take the pole at once and hold the walls. Late in the war, once their lead can't be caught, they hold the pole low and finish it in the closing minutes, timed against how long the defenders would need to take it back. In the war's last stretch, a guild not holding the pole throws everyone at it.
Defending: while the walls stand they spread out to keep both gates and go to whichever is attacked. Once a gate falls they all fall back to the pole, instead of fighting in the doorway or going out to meet the attackers. They no longer run back and forth on every sighting, their escorts stay with the Water Taoists while enemies are inside, and the lower the pole gets, the more of them drop everything else to defend it.
Water Taoists: they revive fallen allies they pass on their way anywhere, as long as they have the mana, without holding up what they were sent to do for long. When their guild is breaking a gate, they wait close enough to revive anyone who falls there, so the fallen no longer have to walk back to them first.
A tidier guild war table. Your tactics in the top-right table are set apart from the clock and scores by a dividing line, and each guild's place is a plain number, without the "No." sign.
Fixed
The football stays lit at night. The ball now lights the pitch after dark for everyone on it - including players who were already there before nightfall, on a pitch full of glowing gear.
Bombs end with their war. A guild war's bombs are now taken back when it ends, and any left over from an earlier war are removed when you log in. A bomb you're holding stays with you if you log out and back in during its war.