All characters can now use Thunder, regardless of class or attributes, with the spell available alongside other mana spells.
Bots now summon guards when idle and use Thunder to direct them towards their targets.
Added the FB/SS Trojan, a ranged bot specialising in FastBlade and ScentSword, with weapon-specific behaviour and improved kill-securing tactics.
Added the Fire Taoist (/bot fire-taoist), a ranged bot using Tornado and FireOfHell, with evasive movement and guild-war mana preparation.
Realms & Community
Private realms can now offer open slots, allowing players to join immediately without waiting for an invitation.
Realm hosts can now ban and unban players through /ban, /unban, and the website's ban list.
Realms can now schedule events, including football matches, Guild Wars, and custom events. Players can express interest, receive reminders, and see upcoming events in their local time.
Players can specify their preferred activities (football, Guild Wars, PvP, or hunting), allowing the realm list to filter by activity and upcoming events.
Realm descriptions now include the host's intended activities, displayed on the realm page and in the realm list.
Tutorials & Help
Added a website tutorial guiding new players through creating their first loadout and realm, including explanations of Advanced rules.
Added an in-game tutorial covering bot summoning, football, guild creation, Guild Wars, GW Tactics, and loadout changes.
The in-game Help system now opens the website wiki directly, with browser fallback where the embedded window is unavailable.
Garments
Uploaded garments can now be edited directly from the character page, including replacing files, adding or removing bodies and effects, and changing effect rendering. Changes apply to every loadout using the garment.
Changed
Bot Behaviour & Combat
Summoned guards now display their owner's guild name or bot alignment ([Wild] or [Lawful]), updating dynamically as their owner changes guilds.
Bots now engage enemy summoned guards when appropriate, while prioritising players and bots and avoiding allied guards.
Bots can now cast skills mid-jump and anticipate enemies doing the same, improving combat behaviour across FB/SS Trojans, Water Taoists, Fire Taoists, and Melee Trojans.
Bots now open fights by using Thunder to direct their guards at their targets. FB/SS Trojans no longer waste time casting Star of Accuracy.
Guild War bot behaviour has been improved: Water Taoists prioritise reviving fallen allies, FB/SS Trojans prioritise enemy Water Taoists, defenders hold gates more effectively, and attackers maintain pressure on the pole.
The Roadman bot has been renamed Melee Trojan. Its behaviour remains unchanged, and /bot roadman is still supported.
Bot templates now include descriptions of their behaviour in the GM panel, bot pages, and wiki.
Realms, Tutorials & Navigation
Your own realms now appear first in the realm list, alongside Create your realm and editing options.
Selecting a realm now displays its host, rules, and intended activities. Play now also confirms before claiming an open slot.
New characters now begin in Twin City instead of the PK Arena.
Website tutorials have been moved into guided Show me how walkthroughs on the loadout and create-realm pages. New accounts now begin with their first loadout.
The in-game tutorial now runs through the Tutor NPC in Twin City, supports starting, continuing, skipping, and restarting, and works in any realm. /tutorial has been removed.
Path Finding now takes the quickest player-accessible route, including jumps over walls, gaps, and ledges. It also includes the Tutor and LoadoutManager in its destinations.
Guild War & GM Interface
GW Tactics now consistently uses the term order, displays who received an order, and allows allied guild leaders to issue orders when permitted.
GM Commands and GW Tactics now use compact, side-by-side buttons with distinct icons.
The GM Commands panel has been reorganised into task-based tabs, with clearer descriptions, improved forms, command previews, copy functionality, and confirmation prompts for certain actions.
Bot management now supports adding up to 10 bots at once, with improved ban management, monster identification, filtering, and more accurate command previews.
Fixed
Combat, Death & Character State
Fixed characters failing to die correctly when struck by simultaneous attacks, multiple-target skills, or skills cast at the same time as their attacker is killed.
Fixed simultaneous kills incorrectly awarding duplicate drops, PK points, XP, or KOs, and causing Guild War pole rounds to end multiple times.
Fixed dead characters incorrectly retaining life, becoming stuck, or receiving healing after death. Dead characters can now reliably become ghosts and be revived.
Fixed bots failing to recognise their deaths and remaining on the battlefield indefinitely.
Fixed team leaders losing their leader designation after being revived.
Guild Wars & Server Performance
Fixed Guild Wars and combat freezing or stalling when the database was slow. War progress, guild funds, deaths, enemy lists, and item drops are now saved in the background.
Fixed pole funds dropping below zero and displaying incorrect values.
Fixed skills disappearing or failing when cast during a Guild War pole handover.
Fixed guild bots failing to prepare correctly for Guild Wars, including bots remaining in combat, failing to return from jail, or becoming stuck outside opened gates.
Fixed bomb handling by Guild War bots, ensuring attackers' bombs are collected and used appropriately while defenders can deny them to attackers.
Fixed allied gates closing prematurely on bots passing through, while still closing promptly when attackers approach.
Guards & Bot Interactions
Fixed summoned guards remaining visible after death or their owner leaving, and bots continuing to attack guards that no longer exist.
Fixed guards failing to follow their owners or return to them after their targets die.
Inventory, Guilds & Character Management
Fixed equipment changes with a full backpack causing items to disappear until the next login. Equipment swaps now correctly require sufficient space.
Fixed warehouse deposits causing items to disappear when the warehouse refuses them, including items belonging to a loadout or deposits into a full warehouse.
Fixed guild invitations and join requests, including bots accepting invitations and players joining immediately after accepting.
Fixed large guild member lists crashing the game, with online members and the leader displayed first.
Fixed guild war invitations and bot interactions involving guild members in jail.
Client, UI & Stability
Fixed long chat and command-help responses being truncated, and /help startgw closing the game.
Fixed the game closing when interacting with the help window at RenderScale below 100%.
Fixed music changing tracks interrupting keyboard input in chat and other open windows.
Fixed GM spectating displaying the spectating character's hover box.
Fixed disguised monsters displaying their owner's weapons or losing their disguise when equipment changed.
Fixed the game opening TQ's legacy sign-out and CP top-up pages.
Fixed the Options window displaying incorrect window dimensions when the launcher had never been opened.
Fixed the Boxer NPC's dialogue formatting.
Realm Management & Connectivity
Fixed realm shutdown and server migration warnings displaying incorrect timings or disconnecting players too early.
Fixed adding bots to realms hosted outside London causing server freezes and loss of player progress.
Fixed characters logging out on NPC spawn locations becoming stuck when logging back in.
Removed
Realms
The Starting Lands has closed. Players inside were warned before closure, and no character items were lost. Players can now create their own realm or join a friend's instead.