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Update, 7 October 2026

Added

  • Report a bug or suggest something from the new Support section on the website, with screenshots and videos attached, and follow the replies from staff there. Staff can open a suggestion to everyone so you can discuss it and vote with a thumbs up or down - on the site, or from our Discord bot once you link your account with /link and /subscribe.
  • The site has an Updates page with each release's notes and staff announcements, linked from the bar, and an Atom feed for feed readers.
  • Monsters that know a spell now cast it, as they did in the original game: the apes and snakemen of map 1214 cast Thunder, guards their own spell, and the bosses that have one use it.
  • Landing the killing blow on a monster now earns a bonus of 5% of its life in experience, scaled by the colour of its name.
  • Equipment now wears down in a fight, as it did in the original game, and an item at 0 durability gives nothing until it is repaired: for silver, or for five Meteors once it has broken. Kylin gems now raise an item's maximum durability.
  • Futsal: a new event on its own pitch. Everyone plays as a Warrior with a blade and a shield: swing or FastBlade to kick the ball, Dash to kick it hard or tackle a player on the other side, who lies down for five seconds. Lob it over a defender, bounce it off the crossbar, and watch the countdown and GOAL! across your screen; an arrow at the edge points to the ball when it is out of sight. Bots can play too.
  • A Frame rate setting in the launcher, under Resolution, lets you run the game at 30 to 240 frames a second; it starts at 60, up from about 30. Whatever rate you choose, walking, running, jumping and casting keep the same speed, and animations last the same time.
  • Updates can be posted to your own Discord channel: press Add to Discord on the Updates page, follow our announcements channel, or type /updates subscribe in a server that has our bot.

Changed

  • Agility now helps a plain attack or an arrow land, as it did in the original game: every 5 agility adds a point of hit chance, on top of your gear's accuracy and your Fury gems. The target's dodge takes it away again, and a blow at a monster lands far more often than one at a player.
  • Spells and arrows now follow the original game's damage rules. A spell's own power is never resisted, so bosses no longer shrug off magic, while spells hit other players for a little over half what they did; arrows hit monsters about two and a half times as hard and players a little over half as hard. A hit on a monster now always does at least 1, plus a tenth of your level, plus your weapon's quality.
  • Experience from a monster now follows the colour of its name: a red name pays 30% more, a black one 50% to 130% more, and a green one less. Team experience now reaches the team leader too, and is doubled for the killer's spouse rather than for any two unmarried teammates. Violet and Moon gems now raise weapon and skill experience as their descriptions say.
  • Every jump now takes the same time whatever your body and weapon. Women with a shield used to jump a fifth faster than everyone else, and the muscular female body with a bow or a two-handed weapon a fifth slower; changing your look with /look no longer changes how fast you jump either.
  • The launcher now shows the latest post from the updates page while it checks for updates, with a link to read the rest on the website.
  • Add to Discord on the Updates page now adds our bot to your server; then type /updates setup there and pick the channel. Running it again moves the updates, /updates status shows where they go, and /updates stop ends them.
  • Roadman bots are bolder when following you: they chase enemies up to a screen away instead of only fighting what is right beside you, then come back to your side.
  • Guild bots now fight on in a Guild War when the person they follow falls. They scout the gates and tell each other which are open, go in through an open gate or break a shut one, then attack the pole, or guard it if their guild holds it, taking on enemies who come near. A bot that ends up in the jail or Twin City makes its way back to the war.
  • The website's menu bar is now three menus - Play, Learn and Support - so the realms, your character and the download sit together, and help is in one place. Reporting a bug and making a suggestion are now separate pages that each ask their own questions. A new wiki explains how to get started, realms, your character, events and guild war, commands, game time and performance reports, and the performance report page now starts with how to make one.

Fixed

  • The clock at the top left now shows the local time of the region hosting your realm, the same for everyone in it, and no longer runs an hour fast on PCs in daylight saving.
  • Opening a website page that doesn't exist, or isn't yours to see, now shows the site's own Not found page with a way back, instead of the browser's blank error.
  • Summoned guards and other pets now attack with their spells; before, they stood by and did nothing.
  • A worn item now sells for its share of the price rather than nothing, and the arrows you shoot no longer come back to your quiver when you log in again.
  • Meteors and Dragon Balls now upgrade a scepter, and a scepter can be locked, as every other weapon can.
  • An upgrade, refine, socket or enchant whose payment cannot be taken now leaves your item as it was and tells you so, rather than upgrading it and handing the payment back at your next login.
  • Refining equipment from +9 to +12 at the WuxingOven in the Market now keeps the new plus. Before, the refine was lost at your next login, with its DragonBalls or DBScrolls already spent, and the new plus added nothing to your stats until you took the item off and put it back on.
  • Only GMs can switch loadouts with /loadout now. To change your build, talk to a LoadoutManager in Twin City, the Market or the PK Arena - switching there refills your health and mana as before.
  • An NPC trade, quest hand-in or used item whose payment cannot be taken now gives you nothing and tells you so, rather than paying out and handing the payment back at your next login. That covers packing and unpacking DragonBall and Meteor scrolls, CPAdmin, JewelerLau, rebirth, skill books, ExpBalls and the rest.
  • The WuxingOven in the Market now refuses to refine worn or broken equipment until it is repaired, as every other upgrade already does, and takes no DragonBalls or DBScrolls when it refuses. Before, a broken item could be refined, and its new plus still added nothing until the item was repaired.
  • Switching to a loadout with coloured garments now shows its colours straight away; before, the new look could appear for a moment in the garment's plain colours first.
  • The SpeedLightning book now needs level 70 for every Taoist, as it always did for Fire Taoists. Joe in the Desert City now takes the Amrita he asks for. The UnknownMan's teaching now needs the DrunkCelestial wine, even from a modified client. Level-ups, rebirths, body changes, stat resets, gem composing and divorces no longer hold up other players while your character is saved.
  • Typing /rules in a realm with no custom rules no longer says it has no uploaded garments. Garments players upload can be worn in every realm.

Removed

  • The in-game /report command is gone: bug reports now go through Tickets on the website, where you can attach a screenshot and see staff's reply. Reports already sent with /report are there as your tickets.

For realm owners

  • Start Futsal and Cancel Futsal in the GM panel run a futsal match in your realm: invite everyone and draw the sides at random, with or without your realm's bots, or pick the Red and Blue sides yourself, and set how many minutes it lasts.
  • A new Combat setting on the Advanced rules page, Jumps take a fifth less time, as in newer clients, gives your realm the faster jump of later Conquer clients. It is off in a new realm, and turning it on reaches players already in the realm straight away.
  • /item now takes the durability its help promised, as a seventh value, and refuses a plus, bless, socket or durability the game cannot hold rather than making the item anyway.